幕末のRTSはこれだけでしょう
それでいて素晴らしい完成度です。
海戦も素晴らしいです。
ただしかなりPCのパワーと容量が必要です。また戦闘シーンのロードがすごく長いです。
Total War: Shogun 2 Fall of the Samurai - Limited Edition (PC DVD) (輸入版 UK)
プラットフォーム : Windows Vista, Windows XP, Windows 7
《ご注意ください》
- 海外版ゲームソフトの一部は日本版のゲーム機では動作しません。お持ちのゲーム機のバージョンをあらかじめご参照のうえ、下記の対応表で動作の有無をご確認ください。
- 商品名に「(輸入版)」と記載されている商品は、北米版・アジア版などの地域を選択することはできません。ただし、北米版、アジア版と記載されているものは、そのリージョンの商品が対象です。
- パッケージ画像左下に「M」と記載されたタイトルは、北米のレーティング機構において対象年齢17歳以上とされており、暴力表現や性的表現が含まれる場合があります。
- パッケージ画像左下に「18」と記載されたタイトルは、欧州のレーティング機構において対象年齢18歳以上とされており、暴力表現や性的表現が含まれる場合があります。
- 実際のパッケージは写真と異なる場合があります。
- 商品タイトルに特別な記載がない場合、通常版の商品のお届けとなります。特典は付属しておりません。
- 本体のシステムが最新のものにアップデートされていない場合は、国内版と同様に、プレイ前にシステムのアップデート案内が英語で表示されます。画面の案内に従って本体システムのアップデートを開始してください。
- オンラインプレイが可能な商品で、お客様のゲーム機本体のアカウントが日本国内専用の場合、オンラインプレイができないことがあります。その場合は、お客様ご自身で海外のアカウントを取得してください。
- 輸入版ゲームについてはメーカーサポートの対象外です。
-
国内ゲーム機×海外版ソフトウェア対応表
※欧州ではテレビなどの映像出力にPAL形式という出力信号を用いており、日本や北米のNTSC形式と異なるため、欧州版のソフトを日本のゲーム機で使用した場合、一部機種では正常に映像が出力されないことがあります。
CD・DVD・テレビゲーム・PCソフト お買い得ストア
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登録情報
- メーカーにより製造中止になりました : いいえ
- 製品サイズ : 19 x 1.5 x 13.7 cm; 224 g
- ASIN : B006W6VKQE
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トップレビュー
上位レビュー、対象国: 日本
レビューのフィルタリング中に問題が発生しました。後でもう一度試してください。
2013年10月22日に日本でレビュー済み
Amazonで購入
very good recommend..................
2012年7月13日に日本でレビュー済み
戦国時代の無印と違って戦列歩兵やカノン砲など出てきます
無印と違い黒船と交易船で簡単に海上封鎖できるようにはなってないので海軍が非常に重要になってきます
油断すると幕府側の勢力が倒幕派になったり、外交も重要になっている気がします。
自分はETW経験済みですが相変わらずマルチプレイは初心者やこれから始める人にはオススメできません。
ユニットや技能などは全てアンロック式
高レベルになればなるほど強力なユニットが手に入るので初心者がこれから始めるには無理があります。
陸戦ではまだマシですが攻城戦、海戦になるとその差が顕著に出ます
10戦やって1勝できるかどうかの勝率です
このように楽しめるのはストーリーのみだと考えて買ったほうがいい
無印と違い黒船と交易船で簡単に海上封鎖できるようにはなってないので海軍が非常に重要になってきます
油断すると幕府側の勢力が倒幕派になったり、外交も重要になっている気がします。
自分はETW経験済みですが相変わらずマルチプレイは初心者やこれから始める人にはオススメできません。
ユニットや技能などは全てアンロック式
高レベルになればなるほど強力なユニットが手に入るので初心者がこれから始めるには無理があります。
陸戦ではまだマシですが攻城戦、海戦になるとその差が顕著に出ます
10戦やって1勝できるかどうかの勝率です
このように楽しめるのはストーリーのみだと考えて買ったほうがいい
2013年5月30日に日本でレビュー済み
Amazonで購入
とてもおもしろくプレイできた。
日本語版がでていないのは、残念である。
日本語版がでていないのは、残念である。
2019年7月3日に日本でレビュー済み
Amazonで購入
幕末を取り扱ったRTSですが、こちらよりも今から購入であればTotal War: Shogun 2 - The Complete Collectionがお勧めです。(値段も安い 2019年7月3日時点)
私はこちらの商品を以前に購入し、STEAM登録済み。
有志による日本語化も出来るので、英語が苦手な方は導入を考えてみて下さい。
windows7、10 64bit共に動作確認済。
もし仮に私と同じ方がいたらTotal War: Shogun 2 - The Complete Collectionの導入方法について
Fall of the Samuraiで登録があるので、ディスクを読み込んでも登録が出来ない。
steamの現在登録のある上記製品を一度永久に削除で消す。
Total War: Shogun 2 - The Complete Collectionのディスクを入れ、CDキーを改めて登録。
プレイ。
私はこちらの商品を以前に購入し、STEAM登録済み。
有志による日本語化も出来るので、英語が苦手な方は導入を考えてみて下さい。
windows7、10 64bit共に動作確認済。
もし仮に私と同じ方がいたらTotal War: Shogun 2 - The Complete Collectionの導入方法について
Fall of the Samuraiで登録があるので、ディスクを読み込んでも登録が出来ない。
steamの現在登録のある上記製品を一度永久に削除で消す。
Total War: Shogun 2 - The Complete Collectionのディスクを入れ、CDキーを改めて登録。
プレイ。
2015年4月6日に日本でレビュー済み
Amazonで購入
文字が一部出てこない。画像が綺麗なだけに残念。
バグか?OAとの相性か?
バグか?OAとの相性か?
2012年12月14日に日本でレビュー済み
Amazonで購入
切り口が斬新なゲームです。もっとも司馬先生の『翔ぶが如く』や『龍馬がゆく』、『最後の将軍』、『花神』、『峠』などを読んだ者としては、かなり違和感のあるゲーム内容ですが、やはり映画 Last Samurai の影響が強いのでしょう。キャンペーンではやはり長岡藩を選択するのが通だと思います。今後できれば『坂の上の雲』をモチーフにした mod が出てくれば良いのですが。
12/7発注確定で配達予定は12/22-12/30でしたが12/14に AirMail で着きました。
myPC は win7(32bit)で、ゲームは通常動作しています。
12/7発注確定で配達予定は12/22-12/30でしたが12/14に AirMail で着きました。
myPC は win7(32bit)で、ゲームは通常動作しています。
2013年11月10日に日本でレビュー済み
Amazonで購入
Interesting!
better than shogun 2 .
better than shogun 2 .
他の国からのトップレビュー

David López
5つ星のうち5.0
otro grandísimo total war!
2013年11月13日にスペインでレビュー済みAmazonで購入
Al shogun2 clásico, se le añaden armas de fuego en masa (al estilo "Empire" pero increíblemente mejorado) y con la agilidad de las unidades en la batalla inmejorables con mucha independencia de cada soldado, q lucha por separado y se aprecia la individualidad del ejercito, en comparación con los últimos total war. Y geniales batallas navales con barcos de vapor de la industrialización... torpedos... son los primeros conatos de modernización en la guerra de total war, y lo más cercano a la guerra actual. e igual que he apreciado grandes mejoras en la artillería.
por otro lado, la propia evolución de la pólvora en el juego no te impide crear un imperio samurái pese a la modernización de los imperialistas, es posible la victoria sin armas de fuego... no siempre las balas ganan a las fechas.
Total war continua mejorando con cada juego. (me qda por probar el nuevo roma 2 pese a las opiniones que ya se puedan ir leyendo...)
por otro lado, la propia evolución de la pólvora en el juego no te impide crear un imperio samurái pese a la modernización de los imperialistas, es posible la victoria sin armas de fuego... no siempre las balas ganan a las fechas.
Total war continua mejorando con cada juego. (me qda por probar el nuevo roma 2 pese a las opiniones que ya se puedan ir leyendo...)

Giuseppe Lico
5つ星のうち5.0
Pareri sul gioco
2013年3月5日にイタリアでレビュー済みAmazonで購入
Servizio di consegna immediato ed efficiente. Il gioco come tutti gli altri Total War è molto valido sotto ogni punto di vista. Molto divertente, riesce a coinvolgere il giocatore trasportandolo all'epoca della caduta del mondo secolare dei samurai, ormai costretti a scontrarsi con gli Occidentali e le loro devastanti tecnologie.

Lusche
5つ星のうち5.0
Super Spiel
2012年9月28日にドイツでレビュー済みAmazonで購入
Ich kann schlechte Rezensionen aufgrund von Steam nicht nachvollziehen.
Steam ist eine sehr kundenfreundliche Plattform, da es leicht zu bedienen ist und alle meine Spiele up to date hält. Auch braucht man sich keine Gedanken über den Verbleib der CD/DVS's machen, da alles Online abrufbar ist. Nach einer Neuinstallation von Windows z.B., brauche ich nur Steam installieren, klicke auf die Spiele die ich haben will und ruckzuck ist alles wieder aufm Rechner (inkl. aller Patches).
Zum Spiel kann ich nur folgendes sagen:
- komplex
- guter Multiplayer (zu zweit auch die Kampagne)
- kaum Bugs
- gute Grafik + Sound
- leider lange Ladezeiten
Ich spiele jedenfalls gerne das Spiel und nutze seit Jahren Steam ohne auch nur ein Problem damit gehabt zu haben.
Steam ist eine sehr kundenfreundliche Plattform, da es leicht zu bedienen ist und alle meine Spiele up to date hält. Auch braucht man sich keine Gedanken über den Verbleib der CD/DVS's machen, da alles Online abrufbar ist. Nach einer Neuinstallation von Windows z.B., brauche ich nur Steam installieren, klicke auf die Spiele die ich haben will und ruckzuck ist alles wieder aufm Rechner (inkl. aller Patches).
Zum Spiel kann ich nur folgendes sagen:
- komplex
- guter Multiplayer (zu zweit auch die Kampagne)
- kaum Bugs
- gute Grafik + Sound
- leider lange Ladezeiten
Ich spiele jedenfalls gerne das Spiel und nutze seit Jahren Steam ohne auch nur ein Problem damit gehabt zu haben.

BubbaNZ
5つ星のうち5.0
Gunning for strategic perfection
2012年9月10日に英国でレビュー済みAmazonで購入
This is review of the single-player experience in Fall of the Samurai ('FOTS').
After the bug-infested disappointments that were Empire and Napoleon I stayed away from the Shogun II series until they dropped in price -- more than a year after release.
Having waited so long there haven't been many problems with stability on my Alienware laptop -- it has dropped to desktop perhaps twice during my total 356 hours (!) of play in Shogun II and its two expansions. There was an annoying bug in the vanilla game where it failed to recognise my grunty Alienware laptop's graphics card, but this was fixed a further two months in and isn't a problem in FOTS.
Aside from that, was it worth the self-imposed wait for FOTS? Well, you either like your Total War with guns or you prefer pointy sticks. In FOTS it's guns all the way: matchlocks, revolvers, rifles, cannons and even machine guns. The guns determine the style of warfare. In the open, battles between modernised and fully upgraded armies tend to be decided at a distance, and melee is rare. After a while each battle plays out similarly. The enemy approaches under heavy shellfire, closes within range of the withering fire of Gatling guns and kneeling rifle units, falters and routes. The few survivors then get cut down by revolver and carbine-wielding cavalry. Rinse and repeat. Having said that, recent patches have wrought significant changes -- large battles can be noteworthy with four stacks of units taking the field.
Neither are the factions very different from one another. There are six of them, differing only in their starting positions and base attributes. More factions are available as (IMHO) over-priced DLCs or in higher-priced 'Limited' editions. Each of the clans owes its allegiance to the Shogun or the Emperor.
Despite these criticisms, the game still entertains. After all, you don't knock chess for its limited unit roster and samey battle map. I put it down to the perky campaign AI and, in FOTS, the tweaking of Shogun II's Realm Divide mechanic. Realm Divide is the game's answer to the boring steamroller that sets in in many strategy games. In Shogun II, after a certain point all the AI clans would turn on you. In FOTS you now have the option to unite with other clans who share your allegiance - Shogun or Imperial - handing you a set of allies. Alternatively you can elect to go it alone as a republic. As a republic you lose important military units and a class of campaign map agents. In effect this turns the difficulty a notch. On normal difficulty, triggering the republican option feels much more like amping the difficulty up to hard. With some preparation it can be a lot of fun.
The battle AI and campaign AI are competent and colourful -- not MENSA level, but good enough for a strategy game, and far better than anything Creative Assembly came up with before Shogun II. Perhaps they don't have quite the sparkle of say a Civilization, but early and mid-game they can surprise the unwary player. As in Shogun II, the AI factions will launch naval invasions if you fail to protect your coasts, although you soon learn to guard your seaward flanks with navies and to park gunboats in your ports. At higher settings the AI will send its agents to wreak mischief in your lands. Geishas will seduce your generals, foreign gentlemen will challenge your characters to duels, the secret police (shinshengumi) will have a ball stirring up revolts, and ninja will... well, you know.
Modernisation takes place in the technology upgrade tree, which is slickly integrated into gameplay. Like most strategy titles these days you unlock economic or military technologies and construct buildings to progress. Deciding where to focus research becomes a strategic matter.
As it was in the vanilla Shogun II, the tedious Empire/Napoleon siege battle mechanic has been thoroughly re-worked and is now satisfying enough. Sieges can be bloody affairs especially if the enemy AI faction's had time to build Gatling gun or cannon towers, meaning it's often preferable to lay siege and await the inevitable sally by the defenders. However you have to plan for the longer winters as attrition will eat away at your forces.
There is a grainy and industrial feel to the graphics, as befits the time period. The campaign map is instantly recognisable but it's clear that you're in the 19th century now. As towns and settlements develop, their dark satanic mills pollute the landscape. Up in the North East you can now visit the island of Ezo, although this is of limited utility unless you are total completest as it takes so long to get there. I was a little disappointed in the battle maps, however, remembering one [of the few] good things about Empire - in FOTS the battle maps are by and large deforested plains, with very few of the fields, walls, buildings and rural lanes those earlier titles enjoyed.
Some features in FOTS that are new to the series work surprisingly well: coastal bombardments and railways, for instance, add tactical depth. For example, with a senior ninja you can sabotage an enemy army and bombard it from offshore turn after turn. Other features are less successful: first person mode feels a bit of a gimmick - I tried it once, but the unholy fusion of FPS and Total War isn't integrated smoothly enough.
There are some niggles.
It surprised me that FOTS feels a more slow paced game than Shogun II. I thought the addition of mechanisation and railways would speed it up, but that's not the case because there are far more turns (24) in a game year. A Long Campaign of 12 years elapses over 288 turns. This means the game rewards patience and careful planning. On the other hand, bringing armies up to the front line, even using navies and railways, can take many turns.
The battle user interface feels a little more clunky than usual -- perhaps I'm losing it, but at times my camera spins around and I'm staring at the ground during a battle.
Sea battles are better in FOTS than Shogun II, but I still sigh a bit when I have to fight one. Worse, they don't seem as balanced in auto-resolve as land battles are, which means it always pays to fight it out on the map yourself. The steam-powered ships certainly pack a punch and can explode spectacularly. But, compared to land battles, units are slow; the variation in units' abilities seems arbitrary (eg. corvettes are faster but have a shorter range; frigates move at a tedious snail's pace), and formations are limited. Sea battles amount to establishing a concave loop of ships around one end of the enemy fleet to focus fire. Once ramming has been researched it adds some much-needed colour, but that's a late game technology.
Despite the minor criticisms, Fall of the Samurai is a great game if you enjoy strategy titles, and, in my humble opinion, Creative Assembly's best title yet.
After the bug-infested disappointments that were Empire and Napoleon I stayed away from the Shogun II series until they dropped in price -- more than a year after release.
Having waited so long there haven't been many problems with stability on my Alienware laptop -- it has dropped to desktop perhaps twice during my total 356 hours (!) of play in Shogun II and its two expansions. There was an annoying bug in the vanilla game where it failed to recognise my grunty Alienware laptop's graphics card, but this was fixed a further two months in and isn't a problem in FOTS.
Aside from that, was it worth the self-imposed wait for FOTS? Well, you either like your Total War with guns or you prefer pointy sticks. In FOTS it's guns all the way: matchlocks, revolvers, rifles, cannons and even machine guns. The guns determine the style of warfare. In the open, battles between modernised and fully upgraded armies tend to be decided at a distance, and melee is rare. After a while each battle plays out similarly. The enemy approaches under heavy shellfire, closes within range of the withering fire of Gatling guns and kneeling rifle units, falters and routes. The few survivors then get cut down by revolver and carbine-wielding cavalry. Rinse and repeat. Having said that, recent patches have wrought significant changes -- large battles can be noteworthy with four stacks of units taking the field.
Neither are the factions very different from one another. There are six of them, differing only in their starting positions and base attributes. More factions are available as (IMHO) over-priced DLCs or in higher-priced 'Limited' editions. Each of the clans owes its allegiance to the Shogun or the Emperor.
Despite these criticisms, the game still entertains. After all, you don't knock chess for its limited unit roster and samey battle map. I put it down to the perky campaign AI and, in FOTS, the tweaking of Shogun II's Realm Divide mechanic. Realm Divide is the game's answer to the boring steamroller that sets in in many strategy games. In Shogun II, after a certain point all the AI clans would turn on you. In FOTS you now have the option to unite with other clans who share your allegiance - Shogun or Imperial - handing you a set of allies. Alternatively you can elect to go it alone as a republic. As a republic you lose important military units and a class of campaign map agents. In effect this turns the difficulty a notch. On normal difficulty, triggering the republican option feels much more like amping the difficulty up to hard. With some preparation it can be a lot of fun.
The battle AI and campaign AI are competent and colourful -- not MENSA level, but good enough for a strategy game, and far better than anything Creative Assembly came up with before Shogun II. Perhaps they don't have quite the sparkle of say a Civilization, but early and mid-game they can surprise the unwary player. As in Shogun II, the AI factions will launch naval invasions if you fail to protect your coasts, although you soon learn to guard your seaward flanks with navies and to park gunboats in your ports. At higher settings the AI will send its agents to wreak mischief in your lands. Geishas will seduce your generals, foreign gentlemen will challenge your characters to duels, the secret police (shinshengumi) will have a ball stirring up revolts, and ninja will... well, you know.
Modernisation takes place in the technology upgrade tree, which is slickly integrated into gameplay. Like most strategy titles these days you unlock economic or military technologies and construct buildings to progress. Deciding where to focus research becomes a strategic matter.
As it was in the vanilla Shogun II, the tedious Empire/Napoleon siege battle mechanic has been thoroughly re-worked and is now satisfying enough. Sieges can be bloody affairs especially if the enemy AI faction's had time to build Gatling gun or cannon towers, meaning it's often preferable to lay siege and await the inevitable sally by the defenders. However you have to plan for the longer winters as attrition will eat away at your forces.
There is a grainy and industrial feel to the graphics, as befits the time period. The campaign map is instantly recognisable but it's clear that you're in the 19th century now. As towns and settlements develop, their dark satanic mills pollute the landscape. Up in the North East you can now visit the island of Ezo, although this is of limited utility unless you are total completest as it takes so long to get there. I was a little disappointed in the battle maps, however, remembering one [of the few] good things about Empire - in FOTS the battle maps are by and large deforested plains, with very few of the fields, walls, buildings and rural lanes those earlier titles enjoyed.
Some features in FOTS that are new to the series work surprisingly well: coastal bombardments and railways, for instance, add tactical depth. For example, with a senior ninja you can sabotage an enemy army and bombard it from offshore turn after turn. Other features are less successful: first person mode feels a bit of a gimmick - I tried it once, but the unholy fusion of FPS and Total War isn't integrated smoothly enough.
There are some niggles.
It surprised me that FOTS feels a more slow paced game than Shogun II. I thought the addition of mechanisation and railways would speed it up, but that's not the case because there are far more turns (24) in a game year. A Long Campaign of 12 years elapses over 288 turns. This means the game rewards patience and careful planning. On the other hand, bringing armies up to the front line, even using navies and railways, can take many turns.
The battle user interface feels a little more clunky than usual -- perhaps I'm losing it, but at times my camera spins around and I'm staring at the ground during a battle.
Sea battles are better in FOTS than Shogun II, but I still sigh a bit when I have to fight one. Worse, they don't seem as balanced in auto-resolve as land battles are, which means it always pays to fight it out on the map yourself. The steam-powered ships certainly pack a punch and can explode spectacularly. But, compared to land battles, units are slow; the variation in units' abilities seems arbitrary (eg. corvettes are faster but have a shorter range; frigates move at a tedious snail's pace), and formations are limited. Sea battles amount to establishing a concave loop of ships around one end of the enemy fleet to focus fire. Once ramming has been researched it adds some much-needed colour, but that's a late game technology.
Despite the minor criticisms, Fall of the Samurai is a great game if you enjoy strategy titles, and, in my humble opinion, Creative Assembly's best title yet.

Jorge Ramos López
5つ星のうち4.0
Buena inversión
2014年6月25日にスペインでレビュー済みAmazonで購入
Los Total War, no tienen parangón como simulador de batallas entre ejércitos. Si además te gusta la temática samurai, este es tu juego. Te ofrece la posibilidad de vivir la última guerra de en la que participaron estos legendarios guerreros antes de su extinción.